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Updated for update 164
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Reduced the spawn limit for One Down because I like when my FPS don't drop because an entire assault wave of 84 enemies is stacked in one spot of the map, besides, enemies can actually move faster than vanilla and they don't have buggy tactics
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Bots have the same grace period that players have, so they'll basically die faster on One Down (this was needed after testing them on different maps)
- Not a change but, next update might include instant fade transitions so players can't cheese them by leaving some enemies alive
No Jenga Towers Allowed
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