- Resolved an issue related to non-16:9 aspect ratio screen resolutions where portions of the scene would be visible when they should not be if they are not covered by the mission briefing GUI panel (thanks to Beardless Almir for reporting the issue)
- Changed element hiding to exclude the risk level and days icons. Both elements will now remain visible when the background is made translucent
- Added Mod Options configuration menu
- Changed buttons and interactive UI elements added by this mod to only respond to left mouse clicks
- Iconized the Previous character and Next character buttons to make them more compact
- Character and player names are no longer forced to uppercase
- Added view panning support and accompanying View panning checkbox
- While view panning is enabled, left-click or right-click anywhere to end it. No buttons nor UI elements (except the chat entry box) will respond to clicks while view panning mode is active. This is by design since it is impossible to return the cursor to the bottom of the screen to end it without also affecting the desired view angle
- Added element fading support, the mission briefing GUI background and UI elements added by this mod will now fade smoothly into / out of view
- Added
FadeElements
andFadeDuration
to enable/disable and control the fade duration, respectively AutoHideBackground
now defaults totrue
- Refactored the
TranslucentMissionBriefingGUI.ElementsToHide
table to use a map structure instead of an array structure
Translucent Mission Briefing GUI
Download Translucent Mission Briefing GUI