Mods WolfHUD

WolfHUD

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WolfHUD r18

Changelog:

  • Fixed Objective clipping with assault Banner
  • Added Objective amount update animation
  • Fixed changing Profile Messiah bug
  • Fixed AI stop Icon width/height ratio, readded icon to over-head label
  • Fixed Clovers TabStats texture path
  • Fixed DownCounter visibility when disabled
  • Added ability for Custom Colors
  • Reworked HUDSuspicion animation
  • Added Drill/Saw Upgrade icons in HUDList
  • Rewritten DrivingHUD with lots of more options
  • Major additions to WaypointsManager for a lot more flexibility
  • FIxed Vehicle labels not appearing on loading loot
  • Forcing of some HUD elemnts to be visible in certain options
  • Changed Damage Indicators completely into Overkills System
  • Update for Unseen Strike buff after it got fixed by Overkill
  • Addition of Muscle regen Buff
  • Changed HUDList Buff option Items to be a lot better usable
  • Added question box for Federal Inventory at first start as well as Notification to change your mind on denial
  • Added support for One Down to DownCounter
  • Added new Medic Unit as far as currently possible
  • Hide "Extended Inventory" Label to prevent overlapping of Lobby Player Infos with TabStats enabled
  • Readded Coinfirm Dialog for leaving Safehouse
  • Created some CustomWaypoints: For Equipment, Sentries, Special Equipment, Loot , Timers and Converted Enemies.
  • Tweaked Skilltree UI, e.g. always show Skill Names
  • Changed "Always show Inventory Names" to dim out unselected weapon names/mod-icons a bit
  • Fixed Currency Symbol appearing after Continental Coins
  • As always, all the wonderful stuff you'll have to discover, because I forgot to mention :P

PS: I hope you enjoy this update and Crimefest will not mess up things to badly. I don't expect much trouble from the announced features, except maybe the mutators. Have fun with the upcoming days and happy heisting!


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