WolfHUD r18
Changelog:
- Fixed Objective clipping with assault Banner
- Added Objective amount update animation
- Fixed changing Profile Messiah bug
- Fixed AI stop Icon width/height ratio, readded icon to over-head label
- Fixed Clovers TabStats texture path
- Fixed DownCounter visibility when disabled
- Added ability for Custom Colors
- Reworked HUDSuspicion animation
- Added Drill/Saw Upgrade icons in HUDList
- Rewritten DrivingHUD with lots of more options
- Major additions to WaypointsManager for a lot more flexibility
- FIxed Vehicle labels not appearing on loading loot
- Forcing of some HUD elemnts to be visible in certain options
- Changed Damage Indicators completely into Overkills System
- Update for Unseen Strike buff after it got fixed by Overkill
- Addition of Muscle regen Buff
- Changed HUDList Buff option Items to be a lot better usable
- Added question box for Federal Inventory at first start as well as Notification to change your mind on denial
- Added support for One Down to DownCounter
- Added new Medic Unit as far as currently possible
- Hide "Extended Inventory" Label to prevent overlapping of Lobby Player Infos with TabStats enabled
- Readded Coinfirm Dialog for leaving Safehouse
- Created some CustomWaypoints: For Equipment, Sentries, Special Equipment, Loot , Timers and Converted Enemies.
- Tweaked Skilltree UI, e.g. always show Skill Names
- Changed "Always show Inventory Names" to dim out unselected weapon names/mod-icons a bit
- Fixed Currency Symbol appearing after Continental Coins
- As always, all the wonderful stuff you'll have to discover, because I forgot to mention :P
PS: I hope you enjoy this update and Crimefest will not mess up things to badly. I don't expect much trouble from the announced features, except maybe the mutators. Have fun with the upcoming days and happy heisting!