Mods Throwables In Team Loadout

Throwables In Team Loadout

Download Throwables In Team Loadout

About

This mod displays the currently equipped throwable for each connected player in the team loadout overview.

Secondary deployables are also shown for players if they are determined to be eligible for the Jack of All Trades skill.

Preview

New in 0.0.2 / revision 4:

Secondary deployables are now shown for players if they are determined to be eligible for the Jack of All Trades skill

(the following are old screenshots from 0.0.1.2 / revision 3)

Usage

Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.

Notes

  • Item icons are shrunk to provide additional space for the new throwable icon. For this reason, certain weapons may become more difficult to recognize, but this should not pose any issue for the vast majority of weapons.
  • Because OVK leaves stale secondary deployable data in outfits, this mod uses a skillpoint-based heuristic to determine whether the secondary deployable icon should be shown, but this is ultimately a guess made by the mod and can therefore be inaccurate.
  • This mod is tested for compatibility with the following mods:
    • TdlQ's Lobby Player Info mod
    • My own Translucent Mission Briefing GUI mod

Download

http://download.paydaymods.com/download/latest/throwablesinteamloadout

Changelog

0.0.1 / revision 1:
- Initial release

0.0.1.1 / revision 2:
- Added checks to avoid adding duplicate throwable icons should OVK decide to re-enable
  them in future

0.0.1.2 / revision 3:
- Fixed an alignment issue related to using skins of the same rarity on both the primary
  and secondary weapons simultaneously (thanks to [Ca$h.it] Winston Wolfe for reporting
  the issue)

0.0.2 / revision 4:
- Added support for displaying secondary deployables for all connected players since OVK
  added networking support for it in U118
- Since OVK leaves stale secondary deployable data in outfits, this mod uses a
  skillpoint-based heuristic to determine whether the secondary deployable icon should
  be shown
  - Note that this is ultimately a guess made by the mod and therefore may be inaccurate
    (since it is possible to progress up to tier 4 without spending even a single point
    on the Jack of All Trades skill)

0.0.2.1 / revision 5 'Edge cases are biting my ass again':
- Fixed an alignment issue related to using the same weapon for primary and secondary
  (and/or melee) weapons simultaneously (thanks to CoryStarkiller for reporting the
  issue)

0.0.2.2 / revision 6:
- Fixed some alignment issues related to the icon changes introduced in U143

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